Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 56 days ago
4 / 7 / 30
K / D / A
72.3%
Kill participation
530.1
Damage / min
13,757g
329.6 gold / min
178
64 placed · 20 cleared
59
1.4 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOdysseus#Tróia
Aatrox · Top
10 / 6 / 11
44.7% KP
65,843
24.5% share
19,284g
325 CS · 7.8/m
titanzeraaa#r10
Jayce · Jungle
16 / 11 / 12
59.6% KP
63,883
23.8% share
22,721g
284 CS · 6.8/m
Benvi#LOL
Ahri · Mid
12 / 6 / 9
44.7% KP
59,523
22.2% share
18,106g
282 CS · 6.8/m
Ukyo#0606B
Caitlyn · ADC
5 / 8 / 21
55.3% KP
57,225
21.3% share
20,883g
318 CS · 7.6/m
guigs#00000
Lux · Support
4 / 7 / 30
72.3% KP
22,122
8.2% share
13,757g
59 CS · 1.4/m
Red side
DefeatVKS NEXT TOPKING#crown
Gragas · Top
9 / 5 / 10
50% KP
51,822
24.8% share
17,810g
338 CS · 8.1/m
LEV Devost#BR2
Ambessa · Jungle
12 / 11 / 10
57.9% KP
49,313
23.6% share
19,608g
281 CS · 6.7/m
Yahallo#2610
Sion · Mid
1 / 9 / 7
21.1% KP
27,116
13% share
15,118g
329 CS · 7.9/m
Kojima#ゲツヨウビ
Aphelios · ADC
16 / 8 / 11
71.1% KP
72,890
34.9% share
26,165g
355 CS · 8.5/m
SBK Ferrari#SUP
Thresh · Support
0 / 14 / 23
60.5% KP
7,949
3.8% share
11,060g
26 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
