Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Defeat
Ranked Solo/Duo · 52 days ago
0 / 6 / 13
K / D / A
72.2%
Kill participation
391.6
Damage / min
7,548g
276.7 gold / min
79
41 placed · 7 cleared
33
1.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmayhem#ptsd
Dr. Mundo · Top
7 / 8 / 2
50% KP
20,438
24.7% share
11,917g
179 CS · 6.6/m
Café Cafè#Cafè
Hecarim · Jungle
4 / 11 / 2
33.3% KP
9,429
11.4% share
9,449g
146 CS · 5.4/m
azakana#sylas
Yone · Mid
6 / 9 / 6
66.7% KP
26,371
31.8% share
10,921g
191 CS · 7/m
ˉºˉ#storb
Hwei · ADC
1 / 5 / 6
38.9% KP
15,977
19.3% share
10,573g
236 CS · 8.6/m
guigs#00000
Nami · Support
0 / 6 / 13
72.2% KP
10,683
12.9% share
7,548g
33 CS · 1.2/m
Red side
Victoryvitin1#black
Kennen · Top
11 / 6 / 5
41% KP
46,356
28.1% share
15,302g
246 CS · 9/m
Tibetan Monk#buda
Lee Sin · Jungle
17 / 0 / 11
71.8% KP
42,955
26.1% share
17,135g
243 CS · 8.9/m
Vivec#CHIM
Azir · Mid
2 / 9 / 6
20.5% KP
34,473
20.9% share
9,810g
191 CS · 7/m
Papi#CUCKO
Karthus · ADC
7 / 1 / 6
33.3% KP
28,213
17.1% share
13,573g
265 CS · 9.7/m
OPRESSOR#Bliss
Janna · Support
2 / 2 / 23
64.1% KP
12,697
7.7% share
9,741g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
