Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Defeat
Ranked Solo/Duo · 51 days ago
2 / 5 / 11
K / D / A
54.2%
Kill participation
354.2
Damage / min
8,430g
254.7 gold / min
127
56 placed · 11 cleared
28
0.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatx T u x T u#WoW
Rumble · Top
5 / 9 / 7
50% KP
34,343
24% share
11,600g
219 CS · 6.6/m
TeteuCantoni#BR1
Wukong · Jungle
7 / 9 / 9
66.7% KP
29,004
20.3% share
13,216g
191 CS · 5.8/m
habit#cystw
Gangplank · Mid
7 / 8 / 8
62.5% KP
36,240
25.4% share
15,054g
244 CS · 7.4/m
JOGADOR SECRETO#66533
Aurelion Sol · ADC
3 / 4 / 9
50% KP
31,609
22.1% share
15,124g
336 CS · 10.2/m
guigs#00000
Nami · Support
2 / 5 / 11
54.2% KP
11,724
8.2% share
8,430g
28 CS · 0.8/m
Red side
VictoryOdysseus#Tróia
Anivia · Top
4 / 4 / 10
41.2% KP
21,935
16.3% share
13,634g
270 CS · 8.2/m
havertz#z k
Kayn · Jungle
7 / 5 / 9
47.1% KP
29,091
21.7% share
16,486g
280 CS · 8.5/m
jimmy boy#7729
Locke · Mid
16 / 8 / 5
61.8% KP
36,246
27% share
17,255g
230 CS · 6.9/m
76vc#88487
Ezreal · ADC
7 / 2 / 11
52.9% KP
39,973
29.8% share
19,160g
333 CS · 10.1/m
iced markin#29D
Alistar · Support
0 / 5 / 14
41.2% KP
6,955
5.2% share
8,992g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
