Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 51 days ago
4 / 3 / 28
K / D / A
80%
Kill participation
559
Damage / min
11,409g
378.4 gold / min
140
52 placed · 17 cleared
22
0.7 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatISTAYNOIDED#GABI
Yasuo · Top
9 / 10 / 4
59.1% KP
36,549
28.9% share
13,509g
212 CS · 7/m
juny#misa
Bel'Veth · Jungle
2 / 8 / 9
50% KP
19,134
15.2% share
11,945g
187 CS · 6.2/m
Dazai Ryuu#Klein
Syndra · Mid
8 / 4 / 4
54.5% KP
38,034
30.1% share
15,259g
284 CS · 9.4/m
Virginia Fonseca#LADRA
Seraphine · ADC
3 / 8 / 13
72.7% KP
20,405
16.2% share
12,332g
175 CS · 5.8/m
Selfcar3#EST
Alistar · Support
0 / 10 / 19
86.4% KP
12,148
9.6% share
8,084g
19 CS · 0.6/m
Red side
VictoryGuihuebr69#br1
Cho'Gath · Top
5 / 7 / 13
45% KP
19,523
15.6% share
10,751g
174 CS · 5.8/m
fetiche em gótic#chato
Hecarim · Jungle
8 / 5 / 15
57.5% KP
24,353
19.5% share
15,176g
278 CS · 9.2/m
Grevthar#BRA1
Sylas · Mid
11 / 1 / 12
57.5% KP
25,744
20.6% share
14,605g
246 CS · 8.2/m
Rødz#alsen
Aphelios · ADC
12 / 6 / 7
47.5% KP
38,566
30.8% share
17,840g
224 CS · 7.4/m
guigs#00000
Bard · Support
4 / 3 / 28
80% KP
16,855
13.5% share
11,409g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
