Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 50 days ago
0 / 5 / 18
K / D / A
78.3%
Kill participation
411.1
Damage / min
8,622g
262.6 gold / min
141
57 placed · 17 cleared
38
1.2 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTouchTheStars#001
Jax · Top
7 / 5 / 5
38.7% KP
24,138
19.4% share
13,235g
218 CS · 6.6/m
uru#spfc
Viego · Jungle
6 / 5 / 9
48.4% KP
15,485
12.5% share
14,674g
237 CS · 7.2/m
mid piano#helo
Ahri · Mid
6 / 2 / 11
54.8% KP
25,077
20.2% share
13,867g
257 CS · 7.8/m
KAISER ISAGI RIN#adapt
Yunara · ADC
12 / 4 / 7
61.3% KP
49,102
39.5% share
21,164g
354 CS · 10.8/m
G0mes#AURA
Zac · Support
0 / 7 / 20
64.5% KP
10,350
8.3% share
9,049g
27 CS · 0.8/m
Red side
Defeatsaber#crk
Gwen · Top
6 / 6 / 7
56.5% KP
31,921
25.2% share
14,619g
274 CS · 8.3/m
luizindamotoca#7676
Kayn · Jungle
11 / 6 / 7
78.3% KP
31,681
25% share
15,353g
206 CS · 6.3/m
Problem#BR1
Lux · Mid
6 / 6 / 5
47.8% KP
29,698
23.4% share
10,451g
192 CS · 5.8/m
TioCruz#br1
Sivir · ADC
0 / 8 / 14
60.9% KP
20,043
15.8% share
13,111g
291 CS · 8.9/m
guigs#00000
Poppy · Support
0 / 5 / 18
78.3% KP
13,497
10.6% share
8,622g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
