Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Neeko
Victory
Ranked Solo/Duo · 50 days ago
4 / 2 / 18
K / D / A
66.7%
Kill participation
609.5
Damage / min
10,711g
366.6 gold / min
99
47 placed · 14 cleared
51
1.7 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVeradux#Shen
Shen · Top
3 / 2 / 16
57.6% KP
23,954
20.2% share
10,763g
176 CS · 6/m
bebê era do gelo#00000
Hecarim · Jungle
6 / 2 / 12
54.5% KP
15,273
12.8% share
14,074g
249 CS · 8.5/m
nicolle#1989
Morgana · Mid
8 / 3 / 10
54.5% KP
17,278
14.5% share
11,649g
184 CS · 6.3/m
too sharp 4u#r10
Kai'Sa · ADC
12 / 3 / 6
54.5% KP
44,555
37.5% share
18,636g
266 CS · 9.1/m
guigs#00000
Neeko · Support
4 / 2 / 18
66.7% KP
17,807
15% share
10,711g
51 CS · 1.7/m
Red side
Defeatquero injustica#feIca
Aatrox · Top
4 / 8 / 2
50% KP
25,812
27.2% share
11,660g
229 CS · 7.8/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
3 / 4 / 3
50% KP
17,264
18.2% share
11,089g
222 CS · 7.6/m
まいmai#oxo
Annie · Mid
1 / 9 / 2
25% KP
18,089
19% share
8,851g
198 CS · 6.8/m
Kojima#ゲツヨウビ
Ezreal · ADC
3 / 7 / 2
41.7% KP
26,435
27.8% share
12,024g
246 CS · 8.4/m
Laura Palmer#1000
Janna · Support
1 / 5 / 6
58.3% KP
7,361
7.8% share
7,358g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
