Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 44 days ago
2 / 4 / 22
K / D / A
60%
Kill participation
375.8
Damage / min
7,746g
328.9 gold / min
63
29 placed · 6 cleared
21
0.9 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzaraki kenpachi#バンカイ
Aatrox · Top
2 / 8 / 3
21.7% KP
15,400
19.6% share
8,375g
151 CS · 6.4/m
backstage#tue30
Trundle · Jungle
4 / 7 / 7
47.8% KP
11,565
14.8% share
10,227g
159 CS · 6.8/m
Hiram#br1
Vladimir · Mid
6 / 8 / 2
34.8% KP
22,879
29.2% share
10,042g
158 CS · 6.7/m
Velaryth#348
Xayah · ADC
10 / 10 / 3
56.5% KP
24,333
31% share
12,326g
178 CS · 7.6/m
Resolutte#br1
Milio · Support
1 / 7 / 12
56.5% KP
4,202
5.4% share
7,277g
22 CS · 0.9/m
Red side
VictoryBichaMuda#171
Malphite · Top
4 / 1 / 13
42.5% KP
19,814
18.9% share
9,897g
156 CS · 6.6/m
mc hamister#m c
Talon · Jungle
10 / 8 / 14
60% KP
26,213
25% share
12,610g
183 CS · 7.8/m
Yeat Enjoyer#br1
Cho'Gath · Mid
13 / 4 / 6
47.5% KP
26,214
25.1% share
12,580g
189 CS · 8/m
i came back#22222
Kai'Sa · ADC
11 / 6 / 10
52.5% KP
23,553
22.5% share
13,745g
198 CS · 8.4/m
guigs#00000
Nautilus · Support
2 / 4 / 22
60% KP
8,851
8.5% share
7,746g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
