Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 39 days ago
3 / 2 / 12
K / D / A
57.7%
Kill participation
240.1
Damage / min
9,186g
325 gold / min
89
41 placed · 8 cleared
22
0.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS NEXT TOPKING#crown
Garen · Top
5 / 5 / 6
42.3% KP
21,993
16.7% share
11,628g
228 CS · 8.1/m
bugiwara#TDC
Sylas · Jungle
2 / 9 / 8
38.5% KP
24,132
18.4% share
10,360g
177 CS · 6.3/m
vitorzin#br1
Zed · Mid
6 / 8 / 1
26.9% KP
35,950
27.3% share
12,655g
208 CS · 7.4/m
Coxinha748#Hades
Ezreal · ADC
10 / 5 / 6
61.5% KP
42,605
32.4% share
16,356g
278 CS · 9.8/m
guigs#00000
Blitzcrank · Support
3 / 2 / 12
57.7% KP
6,787
5.2% share
9,186g
22 CS · 0.8/m
Red side
Victorywinwinwin#KR07
Gnar · Top
7 / 6 / 3
34.5% KP
30,903
24% share
13,167g
251 CS · 8.9/m
backstage#tue30
Cho'Gath · Jungle
8 / 3 / 5
44.8% KP
25,867
20.1% share
12,563g
199 CS · 7/m
Tsugakii#777
Nasus · Mid
2 / 4 / 10
41.4% KP
27,853
21.6% share
13,002g
243 CS · 8.6/m
Tutsz#1612
Syndra · ADC
6 / 8 / 5
37.9% KP
25,257
19.6% share
13,227g
224 CS · 7.9/m
别放弃#copy
Sona · Support
6 / 5 / 18
82.8% KP
18,878
14.7% share
11,635g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
