Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 39 days ago
0 / 8 / 25
K / D / A
64.1%
Kill participation
257
Damage / min
9,871g
326.3 gold / min
91
46 placed · 4 cleared
9
0.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOdysseus#Tróia
Aatrox · Top
2 / 10 / 8
31.3% KP
18,176
16.9% share
9,757g
176 CS · 5.8/m
STEPZ#asd
Jarvan IV · Jungle
7 / 10 / 12
59.4% KP
19,485
18.1% share
13,955g
224 CS · 7.4/m
clickoeasy#astro
Malzahar · Mid
8 / 4 / 9
53.1% KP
31,058
28.9% share
14,413g
327 CS · 10.8/m
GEENA#66666
Mel · ADC
11 / 8 / 6
53.1% KP
29,536
27.5% share
13,934g
199 CS · 6.6/m
Kier#fofo
Sona · Support
4 / 7 / 12
50% KP
9,147
8.5% share
9,017g
29 CS · 1/m
Red side
Victorynicklink#12345
Jax · Top
13 / 4 / 2
38.5% KP
30,802
28.3% share
15,702g
231 CS · 7.6/m
backstage#tue30
Nidalee · Jungle
11 / 3 / 10
53.8% KP
25,576
23.5% share
15,885g
244 CS · 8.1/m
虎牙丶北境CC#111
Qiyana · Mid
6 / 12 / 3
23.1% KP
19,148
17.6% share
12,063g
201 CS · 6.6/m
sandman#areia
Kai'Sa · ADC
9 / 5 / 7
41% KP
25,436
23.4% share
19,319g
317 CS · 10.5/m
guigs#00000
Blitzcrank · Support
0 / 8 / 25
64.1% KP
7,774
7.1% share
9,871g
9 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
