Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Defeat
Ranked Solo/Duo · 30 days ago
0 / 7 / 4
K / D / A
18.2%
Kill participation
121.7
Damage / min
6,782g
229 gold / min
116
50 placed · 9 cleared
34
1.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVKS NEXT TOPKING#crown
Rumble · Top
5 / 9 / 6
40.7% KP
23,321
21.2% share
11,950g
215 CS · 7.3/m
LOUD Sinatra#myway
Xin Zhao · Jungle
8 / 3 / 9
63% KP
24,502
22.3% share
14,097g
252 CS · 8.5/m
warpath#heca
Quinn · Mid
6 / 6 / 8
51.9% KP
19,626
17.9% share
12,964g
214 CS · 7.2/m
hatenight#0000
Ezreal · ADC
6 / 2 / 10
59.3% KP
37,894
34.5% share
15,245g
277 CS · 9.4/m
severo#sona
Soraka · Support
2 / 2 / 14
59.3% KP
4,466
4.1% share
8,996g
29 CS · 1/m
Red side
DefeatDessendre Canvas#verso
Ambessa · Top
12 / 3 / 4
72.7% KP
37,862
38.6% share
16,498g
283 CS · 9.6/m
STEPZ#asd
Vi · Jungle
5 / 3 / 8
59.1% KP
16,782
17.1% share
11,690g
187 CS · 6.3/m
cristal#relly
Syndra · Mid
5 / 8 / 2
31.8% KP
25,683
26.2% share
11,169g
220 CS · 7.4/m
Kojima#ゲツヨウビ
Aphelios · ADC
0 / 6 / 1
4.5% KP
14,105
14.4% share
11,080g
270 CS · 9.1/m
guigs#00000
Thresh · Support
0 / 7 / 4
18.2% KP
3,604
3.7% share
6,782g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
