Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 29 days ago
3 / 3 / 23
K / D / A
72.2%
Kill participation
356.8
Damage / min
9,690g
373.4 gold / min
99
39 placed · 10 cleared
31
1.2 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory虎牙丶北境CC#111
Qiyana · Top
5 / 7 / 7
33.3% KP
20,133
18.1% share
9,986g
161 CS · 6.2/m
LUKINHA 11#cazak
Jarvan IV · Jungle
11 / 6 / 14
69.4% KP
24,607
22.1% share
13,383g
183 CS · 7.1/m
Jjon#BR1
Orianna · Mid
6 / 5 / 21
75% KP
24,960
22.4% share
10,446g
152 CS · 5.9/m
scuro#blox
Kalista · ADC
11 / 5 / 8
52.8% KP
32,283
29% share
15,195g
247 CS · 9.5/m
guigs#00000
Renata Glasc · Support
3 / 3 / 23
72.2% KP
9,260
8.3% share
9,690g
31 CS · 1.2/m
Red side
DefeatMeito#GHUL
Malphite · Top
1 / 9 / 4
19.2% KP
17,353
18.3% share
7,820g
149 CS · 5.7/m
ONE TRUE KING#shin
Rengar · Jungle
13 / 8 / 5
69.2% KP
29,956
31.6% share
15,970g
215 CS · 8.3/m
Kojima#ゲツヨウビ
Akali · Mid
5 / 7 / 3
30.8% KP
20,222
21.4% share
11,034g
226 CS · 8.7/m
L7 MALVADEZA#L77
Jinx · ADC
6 / 7 / 6
46.2% KP
18,686
19.7% share
12,654g
200 CS · 7.7/m
Bota Ma#Kana
Bard · Support
1 / 5 / 14
57.7% KP
8,487
9% share
7,446g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
