Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Milio
Defeat
Ranked Solo/Duo · 27 days ago
0 / 4 / 18
K / D / A
58.1%
Kill participation
313.6
Damage / min
8,065g
309 gold / min
91
44 placed · 7 cleared
26
1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHLE Zeus#2005
Camille · Top
4 / 8 / 12
48.5% KP
13,503
15% share
10,078g
157 CS · 6/m
Pepe#Kha
Kha'Zix · Jungle
11 / 8 / 9
60.6% KP
26,337
29.3% share
15,374g
187 CS · 7.2/m
GEENA#66666
Syndra · Mid
8 / 4 / 8
48.5% KP
25,523
28.4% share
13,739g
231 CS · 8.9/m
Ademola Lookman#AAA
Corki · ADC
8 / 6 / 6
42.4% KP
20,293
22.6% share
14,258g
203 CS · 7.8/m
ProDelta#BR1
Alistar · Support
2 / 5 / 18
60.6% KP
4,206
4.7% share
8,760g
22 CS · 0.8/m
Red side
DefeatN I H I L メ#CDRP
Jayce · Top
10 / 7 / 1
35.5% KP
25,133
24.8% share
12,551g
205 CS · 7.9/m
stiner#00001
Jarvan IV · Jungle
6 / 8 / 13
61.3% KP
20,980
20.7% share
11,199g
164 CS · 6.3/m
love story#qer
Lux · Mid
8 / 4 / 7
48.4% KP
19,910
19.6% share
12,646g
207 CS · 7.9/m
Trader#1234
Lucian · ADC
7 / 10 / 8
48.4% KP
27,122
26.8% share
11,643g
199 CS · 7.6/m
guigs#00000
Milio · Support
0 / 4 / 18
58.1% KP
8,184
8.1% share
8,065g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
