Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 25 days ago
0 / 4 / 6
K / D / A
35.3%
Kill participation
339.9
Damage / min
5,908g
258.7 gold / min
56
25 placed · 8 cleared
39
1.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysant#0803
Kalista · Top
4 / 6 / 7
40.7% KP
20,809
23.1% share
13,092g
232 CS · 10.2/m
vidal22222222222#cute
Graves · Jungle
14 / 2 / 3
63% KP
25,314
28.1% share
14,499g
226 CS · 9.9/m
GEENA#66666
LeBlanc · Mid
4 / 6 / 9
48.1% KP
15,876
17.6% share
8,890g
125 CS · 5.5/m
IDESERVEIT#bipi
Jhin · ADC
3 / 2 / 1
14.8% KP
12,848
14.3% share
10,239g
217 CS · 9.5/m
happy#zz123
Zyra · Support
2 / 2 / 7
33.3% KP
15,167
16.8% share
7,778g
38 CS · 1.7/m
Red side
DefeatNKZ Mrl8#001
Olaf · Top
1 / 6 / 5
35.3% KP
7,290
12.1% share
6,511g
122 CS · 5.3/m
ichigo ichie#0208
Rek'Sai · Jungle
10 / 5 / 3
76.5% KP
14,119
23.5% share
10,773g
125 CS · 5.5/m
Unlimited Swords#br1
Ekko · Mid
5 / 8 / 4
52.9% KP
17,137
28.5% share
9,420g
152 CS · 6.7/m
Kojima#ゲツヨウビ
Caitlyn · ADC
1 / 4 / 3
23.5% KP
13,786
22.9% share
9,561g
217 CS · 9.5/m
guigs#00000
Lux · Support
0 / 4 / 6
35.3% KP
7,761
12.9% share
5,908g
39 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
