Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 24 days ago
2 / 11 / 9
K / D / A
61.1%
Kill participation
297
Damage / min
6,894g
295 gold / min
76
32 placed · 7 cleared
24
1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpaceX2035#2035
Azir · Top
4 / 5 / 4
44.4% KP
21,158
32% share
10,988g
223 CS · 9.5/m
Glacial Lata#350ML
Kha'Zix · Jungle
4 / 7 / 8
66.7% KP
13,998
21.2% share
8,330g
107 CS · 4.6/m
Sonny#bbz
Tristana · Mid
1 / 10 / 2
16.7% KP
9,603
14.5% share
8,261g
173 CS · 7.4/m
inori#lrsz
Syndra · ADC
7 / 3 / 4
61.1% KP
14,338
21.7% share
10,278g
168 CS · 7.2/m
guigs#00000
Rell · Support
2 / 11 / 9
61.1% KP
6,940
10.5% share
6,894g
24 CS · 1/m
Red side
VictoryRED Fuuu#akemi
Anivia · Top
6 / 3 / 9
41.7% KP
18,139
21.6% share
9,840g
168 CS · 7.2/m
hnt zuko zone#z k
Kayn · Jungle
8 / 5 / 4
33.3% KP
11,953
14.2% share
10,707g
166 CS · 7.1/m
Dazai Ryuu#Klein
Sylas · Mid
14 / 2 / 7
58.3% KP
25,653
30.5% share
15,343g
242 CS · 10.4/m
IDESERVEIT#bipi
Viktor · ADC
7 / 5 / 6
36.1% KP
18,791
22.4% share
11,875g
193 CS · 8.3/m
uzent#fifi
Blitzcrank · Support
1 / 3 / 16
47.2% KP
9,470
11.3% share
7,625g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
