Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 23 days ago
9 / 7 / 18
K / D / A
57.4%
Kill participation
576.9
Damage / min
13,436g
408.6 gold / min
149
54 placed · 24 cleared
39
1.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIndra#thank
Renekton · Top
4 / 9 / 5
42.9% KP
17,214
15.3% share
12,571g
264 CS · 8/m
yy whatever#K2Est
Kayn · Jungle
7 / 11 / 5
57.1% KP
33,924
30.2% share
14,061g
204 CS · 6.2/m
PETRUS#OWO
Gragas · Mid
6 / 14 / 2
38.1% KP
24,348
21.7% share
11,739g
201 CS · 6.1/m
cristal#relly
Seraphine · ADC
3 / 6 / 9
57.1% KP
19,414
17.3% share
13,747g
253 CS · 7.7/m
GUXIX GANKK#123
Senna · Support
1 / 7 / 9
47.6% KP
17,547
15.6% share
10,538g
69 CS · 2.1/m
Red side
Victorynever again#yyy
Rumble · Top
7 / 6 / 10
36.2% KP
32,207
21.2% share
14,481g
212 CS · 6.4/m
juny#misa
Shyvana · Jungle
12 / 1 / 11
48.9% KP
30,707
20.2% share
18,130g
305 CS · 9.3/m
KombatBR01#xamp
Ekko · Mid
9 / 2 / 18
57.4% KP
36,387
23.9% share
16,436g
279 CS · 8.5/m
Wonder of Vasco#00001
Qiyana · ADC
10 / 5 / 8
38.3% KP
33,816
22.2% share
16,007g
248 CS · 7.5/m
guigs#00000
Pyke · Support
9 / 7 / 18
57.4% KP
18,971
12.5% share
13,436g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
