Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 23 days ago
6 / 8 / 26
K / D / A
76.2%
Kill participation
504.7
Damage / min
12,103g
373.7 gold / min
144
56 placed · 15 cleared
35
1.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPink Matter#1009
Olaf · Top
8 / 10 / 7
51.7% KP
44,349
28.5% share
13,589g
181 CS · 5.6/m
Genos#BIG
Wukong · Jungle
5 / 5 / 12
58.6% KP
28,421
18.3% share
13,347g
208 CS · 6.4/m
cristal#relly
Zoe · Mid
3 / 8 / 5
27.6% KP
31,967
20.5% share
10,270g
207 CS · 6.4/m
In Red#Noxus
Ashe · ADC
6 / 9 / 7
44.8% KP
24,238
15.6% share
14,553g
238 CS · 7.3/m
joaquim pardinho#br1
Swain · Support
7 / 10 / 12
65.5% KP
26,650
17.1% share
11,571g
51 CS · 1.6/m
Red side
VictoryDessendre Canvas#verso
Anivia · Top
3 / 7 / 16
45.2% KP
33,986
20.7% share
12,318g
205 CS · 6.3/m
TTVNehemmiahlol#Stoic
Sylas · Jungle
13 / 6 / 10
54.8% KP
42,162
25.6% share
17,431g
235 CS · 7.3/m
Grevthar#BRA1
Yone · Mid
2 / 3 / 14
38.1% KP
33,496
20.4% share
13,715g
290 CS · 9/m
L30#BTH
Kai'Sa · ADC
18 / 5 / 5
54.8% KP
38,573
23.4% share
21,503g
272 CS · 8.4/m
guigs#00000
Renata Glasc · Support
6 / 8 / 26
76.2% KP
16,345
9.9% share
12,103g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
