Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 16 days ago
3 / 5 / 23
K / D / A
59.1%
Kill participation
271.9
Damage / min
11,458g
345.5 gold / min
124
59 placed · 13 cleared
32
1 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrhyyzin#br1
Jayce · Top
5 / 10 / 8
39.4% KP
33,396
21.8% share
13,791g
265 CS · 8/m
Tutsz#1612
Nocturne · Jungle
7 / 10 / 13
60.6% KP
20,968
13.7% share
12,866g
163 CS · 4.9/m
cristal#relly
Zoe · Mid
10 / 6 / 7
51.5% KP
39,434
25.8% share
13,893g
229 CS · 6.9/m
Yahallo#2610
Aphelios · ADC
10 / 10 / 9
57.6% KP
51,361
33.6% share
17,818g
283 CS · 8.5/m
wasurenai#444
Milio · Support
1 / 8 / 18
57.6% KP
7,852
5.1% share
8,934g
28 CS · 0.8/m
Red side
VictoryQUINDINHO#QNDM
Fiora · Top
8 / 11 / 6
31.8% KP
27,505
20% share
15,899g
272 CS · 8.2/m
Yeat Enjoyer#br1
Cho'Gath · Jungle
17 / 4 / 13
68.2% KP
32,293
23.5% share
17,907g
255 CS · 7.7/m
GEENA#66666
LeBlanc · Mid
2 / 8 / 7
20.5% KP
20,692
15.1% share
12,014g
221 CS · 6.7/m
Kojima#ゲツヨウビ
Kalista · ADC
14 / 5 / 9
52.3% KP
47,900
34.9% share
19,035g
315 CS · 9.5/m
guigs#00000
Renata Glasc · Support
3 / 5 / 23
59.1% KP
9,018
6.6% share
11,458g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
