Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 15 days ago
5 / 7 / 20
K / D / A
59.5%
Kill participation
337.5
Damage / min
10,618g
352 gold / min
102
43 placed · 9 cleared
19
0.6 CS / min
Objective control
3
Dragons
1
Baron
13
Towers
5
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKadhuzin#099
Kled · Top
13 / 4 / 7
47.6% KP
38,052
28.7% share
14,249g
166 CS · 5.5/m
everlasting goon#6767
Talon · Jungle
13 / 5 / 3
38.1% KP
28,956
21.8% share
16,373g
277 CS · 9.2/m
love story#qer
Lux · Mid
1 / 7 / 13
33.3% KP
22,915
17.3% share
12,590g
228 CS · 7.6/m
xxx#Брайн
Ezreal · ADC
10 / 7 / 10
47.6% KP
32,626
24.6% share
16,750g
241 CS · 8/m
guigs#00000
Alistar · Support
5 / 7 / 20
59.5% KP
10,182
7.7% share
10,618g
19 CS · 0.6/m
Red side
Defeatreconocen#jmz
Camille · Top
3 / 11 / 11
46.7% KP
26,300
21.4% share
10,853g
195 CS · 6.5/m
JunJia#123
Naafiri · Jungle
4 / 5 / 12
53.3% KP
26,981
22% share
11,954g
172 CS · 5.7/m
Grevthar#BRA1
Locke · Mid
12 / 7 / 7
63.3% KP
28,622
23.3% share
15,615g
254 CS · 8.4/m
Meito#GHUL
Sivir · ADC
7 / 10 / 6
43.3% KP
27,417
22.3% share
16,496g
273 CS · 9/m
Kier#fofo
Sona · Support
4 / 9 / 19
76.7% KP
13,473
11% share
10,185g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
