Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 14 days ago
5 / 9 / 12
K / D / A
60.7%
Kill participation
875.2
Damage / min
11,512g
406.5 gold / min
96
35 placed · 11 cleared
56
2 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatno regrets#solo1
Katarina · Top
7 / 10 / 7
50% KP
24,365
19.6% share
11,662g
178 CS · 6.3/m
backstage#tue30
Lee Sin · Jungle
6 / 7 / 9
53.6% KP
20,013
16.1% share
12,819g
218 CS · 7.7/m
Magras#Mgr
Galio · Mid
2 / 6 / 6
28.6% KP
19,197
15.4% share
10,262g
186 CS · 6.6/m
bbeNjlol#001
Sivir · ADC
8 / 8 / 8
57.1% KP
36,198
29.1% share
16,167g
252 CS · 8.9/m
guigs#00000
Ezreal · Support
5 / 9 / 12
60.7% KP
24,783
19.9% share
11,512g
56 CS · 2/m
Red side
VictoryDaelaam#Khala
Yone · Top
9 / 9 / 9
45% KP
32,561
27.3% share
13,394g
224 CS · 7.9/m
winter arc#LLL
Vi · Jungle
5 / 7 / 9
35% KP
18,763
15.7% share
11,961g
221 CS · 7.8/m
KombatBR01#xamp
Ekko · Mid
15 / 4 / 5
50% KP
36,173
30.3% share
16,979g
254 CS · 9/m
Kojima#ゲツヨウビ
Jhin · ADC
7 / 4 / 6
32.5% KP
20,469
17.2% share
14,988g
266 CS · 9.4/m
onmyouton#CN1
Blitzcrank · Support
4 / 4 / 21
62.5% KP
11,295
9.5% share
10,145g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
