Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 7 days ago
2 / 7 / 34
K / D / A
69.2%
Kill participation
375.9
Damage / min
11,208g
322.4 gold / min
129
55 placed · 11 cleared
27
0.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBrunox1001#br1
Zac · Top
3 / 7 / 14
54.8% KP
29,169
17.4% share
12,498g
229 CS · 6.6/m
noobao9000#NOOB
Ambessa · Jungle
14 / 10 / 7
67.7% KP
52,092
31.1% share
18,647g
262 CS · 7.5/m
winwinwin#KR07
Yasuo · Mid
2 / 15 / 9
35.5% KP
29,219
17.5% share
13,936g
274 CS · 7.9/m
Derickszz#mid
Hwei · ADC
11 / 8 / 7
58.1% KP
39,157
23.4% share
16,731g
251 CS · 7.2/m
Koga#000
Nautilus · Support
1 / 12 / 18
61.3% KP
17,722
10.6% share
9,700g
34 CS · 1/m
Red side
Victorytheploze#6872
Ryze · Top
9 / 4 / 14
44.2% KP
42,472
22.1% share
15,522g
270 CS · 7.8/m
Ricardo#058
Kayn · Jungle
14 / 7 / 18
61.5% KP
71,866
37.3% share
17,466g
257 CS · 7.4/m
Grevthar#BRA1
Locke · Mid
14 / 7 / 12
50% KP
34,534
17.9% share
14,351g
197 CS · 5.7/m
love story#qer
Lux · ADC
13 / 7 / 11
46.2% KP
30,526
15.9% share
19,120g
317 CS · 9.1/m
guigs#00000
Alistar · Support
2 / 7 / 34
69.2% KP
13,069
6.8% share
11,208g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
