Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 7 days ago
4 / 6 / 14
K / D / A
81.8%
Kill participation
505.5
Damage / min
8,967g
368.3 gold / min
71
34 placed · 6 cleared
34
1.4 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcourtesy#1103
Yasuo · Top
0 / 10 / 2
9.1% KP
9,450
12.2% share
8,948g
225 CS · 9.2/m
zuccen#z k
Kayn · Jungle
11 / 10 / 5
72.7% KP
17,131
22.1% share
13,326g
181 CS · 7.4/m
temulch#巽風震雷刀
Twisted Fate · Mid
3 / 5 / 13
72.7% KP
15,099
19.5% share
10,702g
205 CS · 8.4/m
Oldust#BR07
Caitlyn · ADC
4 / 5 / 11
68.2% KP
23,509
30.3% share
12,054g
174 CS · 7.1/m
guigs#00000
Lux · Support
4 / 6 / 14
81.8% KP
12,308
15.9% share
8,967g
34 CS · 1.4/m
Red side
VictoryDEMACIA NUBÃO#GAREN
Garen · Top
8 / 3 / 3
30.6% KP
20,466
24.6% share
11,859g
195 CS · 8/m
Vinicete#vini7
Lee Sin · Jungle
4 / 5 / 16
55.6% KP
9,972
12% share
11,207g
167 CS · 6.9/m
Unlimited Swords#br1
Locke · Mid
15 / 4 / 3
50% KP
25,875
31.1% share
14,669g
174 CS · 7.1/m
LUKINHA 11#cazak
Kai'Sa · ADC
9 / 5 / 8
47.2% KP
19,539
23.5% share
15,049g
243 CS · 10/m
murilao2#0002
Neeko · Support
0 / 5 / 14
38.9% KP
7,242
8.7% share
7,307g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
