Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 312 days ago
16 / 3 / 6
K / D / A
64.7%
Kill participation
1,228.4
Damage / min
19,160g
671.9 gold / min
16
1 placed · 1 cleared
291
10.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPrettyLilim#İpek
Darius · Top
10 / 2 / 7
50% KP
22,230
22.4% share
13,899g
201 CS · 7/m
kaka kafa calimi#meto
Graves · Jungle
16 / 3 / 6
64.7% KP
35,030
35.3% share
19,160g
291 CS · 10.2/m
processor#DENPA
Veigar · Mid
3 / 6 / 6
26.5% KP
16,700
16.8% share
11,542g
215 CS · 7.5/m
Sakame#アイメ
Kai'Sa · ADC
5 / 6 / 4
26.5% KP
19,196
19.3% share
11,672g
200 CS · 7/m
Aisaka#アイメ
Nami · Support
0 / 4 / 19
55.9% KP
6,050
6.1% share
8,850g
33 CS · 1.2/m
Red side
DefeatJackalShow#TR1
K'Sante · Top
1 / 9 / 2
14.3% KP
12,234
14% share
8,587g
183 CS · 6.4/m
Yummy BIood#TR1
Jarvan IV · Jungle
4 / 6 / 9
61.9% KP
11,245
12.8% share
10,359g
156 CS · 5.5/m
i dont muhatap#777
Xerath · Mid
4 / 7 / 7
52.4% KP
19,253
22% share
10,714g
194 CS · 6.8/m
PAIN TOLERANCE#1905
Caitlyn · ADC
9 / 4 / 5
66.7% KP
24,732
28.2% share
16,152g
246 CS · 8.6/m
Bilbo baggins#TR31
Lux · Support
3 / 8 / 13
76.2% KP
20,083
22.9% share
9,926g
61 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
