Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Summoner's Rift · 311 days ago
4 / 1 / 38
K / D / A
80.8%
Kill participation
503.1
Damage / min
10,701g
365 gold / min
55
22 placed · 6 cleared
24
0.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBot#Lane1
Kai'Sa · ADC
4 / 8 / 2
46.2% KP
13,383
15.8% share
12,622g
247 CS · 8.4/m
Arima#gap
Sett · Top
5 / 9 / 1
46.2% KP
26,625
31.4% share
11,813g
201 CS · 6.9/m
kralxy#1234
Sejuani · Jungle
3 / 9 / 3
46.2% KP
12,586
14.9% share
9,154g
134 CS · 4.6/m
Frieren#Staff
Viktor · Mid
1 / 13 / 4
38.5% KP
26,958
31.8% share
9,651g
228 CS · 7.8/m
Naofumi lwatani#TR1
Lulu · Support
0 / 13 / 5
38.5% KP
5,199
6.1% share
6,537g
31 CS · 1.1/m
Red side
Victorynewzhongdan#丶丶丶丶丶
Mel · Mid
7 / 2 / 7
26.9% KP
13,458
9.9% share
13,292g
220 CS · 7.5/m
maskelibalo1156#9797
Gwen · Top
9 / 5 / 11
38.5% KP
26,317
19.3% share
14,417g
228 CS · 7.8/m
PAIN TOLERANCE#1905
Yunara · ADC
8 / 4 / 16
46.2% KP
30,658
22.4% share
14,512g
230 CS · 7.8/m
Puca#ali
Qiyana · Jungle
24 / 1 / 12
69.2% KP
51,401
37.6% share
20,003g
288 CS · 9.8/m
kaka kafa calimi#meto
Rell · Support
4 / 1 / 38
80.8% KP
14,749
10.8% share
10,701g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
