Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 310 days ago
5 / 9 / 7
K / D / A
66.7%
Kill participation
516.4
Damage / min
8,990g
412.7 gold / min
7
1 placed · 0 cleared
118
5.4 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryno need love#ppp
Riven · Top
13 / 0 / 8
75% KP
27,045
41.4% share
15,444g
217 CS · 10/m
MuhakemeYeteneği#TR1
Qiyana · Jungle
2 / 5 / 9
39.3% KP
8,163
12.5% share
9,404g
157 CS · 7.2/m
Reqsa#Rank1
Mel · Mid
9 / 3 / 11
71.4% KP
18,436
28.2% share
10,451g
141 CS · 6.5/m
PAIN TOLERANCE#1905
Corki · ADC
3 / 4 / 9
42.9% KP
9,026
13.8% share
9,426g
143 CS · 6.6/m
Hokusai#TUR
Janna · Support
1 / 6 / 18
67.9% KP
2,649
4.1% share
6,964g
14 CS · 0.6/m
Red side
DefeatSMA GLADYATÖRÜ#tip1
Darius · Top
2 / 4 / 2
22.2% KP
5,499
10.7% share
7,700g
168 CS · 7.7/m
kaka kafa calimi#meto
Viego · Jungle
5 / 9 / 7
66.7% KP
11,248
21.8% share
8,990g
118 CS · 5.4/m
Twtv PyrisTTT#123
Amumu · Mid
5 / 7 / 2
38.9% KP
9,705
18.8% share
7,463g
105 CS · 4.8/m
süper maymun#3131
Lucian · ADC
5 / 5 / 5
55.6% KP
18,936
36.7% share
8,363g
141 CS · 6.5/m
YorgunnArıı#bal
Yuumi · Support
1 / 3 / 11
66.7% KP
6,212
12% share
5,646g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
