Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 305 days ago
10 / 5 / 11
K / D / A
53.8%
Kill participation
977.3
Damage / min
12,696g
558.5 gold / min
7
1 placed · 0 cleared
163
7.2 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylost you#ash
Irelia · Top
15 / 3 / 4
48.7% KP
28,975
30.8% share
15,924g
196 CS · 8.6/m
kaka kafa calimi#meto
Qiyana · Jungle
10 / 5 / 11
53.8% KP
22,217
23.6% share
12,696g
163 CS · 7.2/m
Challenger Bot#TR2
Anivia · Mid
8 / 5 / 12
51.3% KP
22,820
24.3% share
10,435g
129 CS · 5.7/m
PAIN TOLERANCE#1905
Kai'Sa · ADC
5 / 5 / 6
28.2% KP
14,255
15.2% share
9,951g
159 CS · 7/m
megalomania#1 9
Rakan · Support
1 / 4 / 21
56.4% KP
5,755
6.1% share
7,588g
26 CS · 1.1/m
Red side
DefeatAnivia or #TR1
Gnar · Top
2 / 9 / 3
22.7% KP
7,748
10.2% share
7,178g
133 CS · 5.9/m
still active#1948
Hecarim · Jungle
3 / 5 / 6
40.9% KP
12,673
16.7% share
9,407g
162 CS · 7.1/m
Memories#TOKİO
Sylas · Mid
12 / 10 / 3
68.2% KP
22,584
29.7% share
11,759g
120 CS · 5.3/m
Infier#0206
Draven · ADC
1 / 5 / 7
36.4% KP
13,065
17.2% share
8,642g
169 CS · 7.4/m
Quentin#mvp
Twitch · Support
4 / 10 / 5
40.9% KP
19,992
26.3% share
7,990g
47 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
