Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Defeat
Ranked Flex · 305 days ago
6 / 13 / 13
K / D / A
59.4%
Kill participation
1,112.7
Damage / min
12,915g
402.8 gold / min
13
2 placed · 0 cleared
174
5.4 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlitz#Peace
Zaahen · Top
12 / 6 / 10
42.3% KP
35,104
24.1% share
14,688g
207 CS · 6.5/m
nonchalant aura#00001
Viego · Jungle
20 / 7 / 13
63.5% KP
40,808
28% share
17,303g
177 CS · 5.5/m
Stormfall#5779
Ekko · Mid
12 / 5 / 13
48.1% KP
31,894
21.9% share
13,806g
149 CS · 4.6/m
Dex2#Dex
Caitlyn · ADC
6 / 7 / 21
51.9% KP
25,550
17.5% share
13,137g
181 CS · 5.6/m
BugixTR#TR1
Nautilus · Support
2 / 8 / 19
40.4% KP
12,263
8.4% share
8,411g
20 CS · 0.6/m
Red side
Defeatsiber atlet#727
Gangplank · Top
9 / 9 / 6
46.9% KP
31,259
22.7% share
14,709g
210 CS · 6.5/m
kaka kafa calimi#meto
Aatrox · Jungle
6 / 13 / 13
59.4% KP
35,680
25.9% share
12,915g
174 CS · 5.4/m
Helios#612
Vel'Koz · Mid
6 / 13 / 11
53.1% KP
34,639
25.2% share
10,226g
142 CS · 4.4/m
PANZER OZİCİK#TR1
Lucian · ADC
9 / 7 / 6
46.9% KP
20,897
15.2% share
12,263g
184 CS · 5.7/m
amcuk14#tr3
Braum · Support
2 / 10 / 17
59.4% KP
15,152
11% share
9,088g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
