Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Normal Draft · 300 days ago
21 / 11 / 10
K / D / A
59.6%
Kill participation
1,659.9
Damage / min
23,174g
625.2 gold / min
7
7 placed · 0 cleared
336
9.1 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdarkmiyav#9208
Darius · Top
11 / 7 / 2
25% KP
28,507
17.7% share
15,508g
235 CS · 6.3/m
avria#143
Lillia · Jungle
5 / 11 / 12
32.7% KP
21,898
13.6% share
13,698g
196 CS · 5.3/m
kaka kafa calimi#meto
Yone · Mid
21 / 11 / 10
59.6% KP
61,528
38.2% share
23,174g
336 CS · 9.1/m
lust for life#syup
Aphelios · ADC
15 / 14 / 6
40.4% KP
41,840
26% share
16,615g
201 CS · 5.4/m
Laurin#essek
Seraphine · Support
0 / 15 / 14
26.9% KP
7,371
4.6% share
9,115g
20 CS · 0.5/m
Red side
Victorymishleto#TR1
Master Yi · Top
5 / 13 / 9
24.1% KP
36,286
20.6% share
15,331g
190 CS · 5.1/m
fendamaka#TR1
Briar · Jungle
13 / 10 / 13
44.8% KP
35,866
20.4% share
17,419g
197 CS · 5.3/m
plushie#4554
Mel · Mid
8 / 10 / 10
31% KP
20,293
11.5% share
12,991g
159 CS · 4.3/m
Bishamon#yet
Lucian · ADC
26 / 8 / 10
62.1% KP
62,843
35.8% share
24,234g
249 CS · 6.7/m
bekranker#3131
Lux · Support
6 / 11 / 28
58.6% KP
20,462
11.6% share
13,061g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
