Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 270 days ago
7 / 4 / 17
K / D / A
55.8%
Kill participation
1,125.1
Damage / min
14,196g
457.7 gold / min
26
15 placed · 0 cleared
227
7.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory111#HBT
Shen · Top
4 / 3 / 19
53.5% KP
15,249
10.3% share
10,350g
133 CS · 4.3/m
kaka kafa calimi#meto
Lee Sin · Jungle
7 / 4 / 17
55.8% KP
34,896
23.6% share
14,196g
227 CS · 7.3/m
maskelibalo1156#9797
Aurora · Mid
20 / 4 / 10
69.8% KP
49,531
33.5% share
16,233g
223 CS · 7.2/m
lost tapez#123
Tristana · ADC
7 / 9 / 13
46.5% KP
23,623
16% share
13,209g
184 CS · 5.9/m
Morganthe#TR1
Sona · Support
5 / 7 / 25
69.8% KP
24,570
16.6% share
10,762g
23 CS · 0.7/m
Red side
DefeatTILTPROOF#000
Irelia · Top
5 / 11 / 5
37% KP
26,625
21.2% share
13,494g
208 CS · 6.7/m
4no3signal2#99999
Ekko · Jungle
6 / 10 / 7
48.1% KP
29,928
23.8% share
12,703g
174 CS · 5.6/m
schlimazel#111
Akali · Mid
11 / 7 / 2
48.1% KP
29,858
23.7% share
13,486g
212 CS · 6.8/m
RudeBread#TR1
Corki · ADC
3 / 8 / 4
25.9% KP
31,542
25.1% share
11,722g
191 CS · 6.2/m
Çokomell#122
Janna · Support
2 / 7 / 9
40.7% KP
7,826
6.2% share
8,316g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
