Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 270 days ago
4 / 1 / 26
K / D / A
76.9%
Kill participation
732.7
Damage / min
10,073g
383.7 gold / min
49
19 placed · 6 cleared
20
0.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymaskelibalo1156#9797
Zaahen · Top
11 / 3 / 10
53.8% KP
33,308
29.6% share
13,190g
208 CS · 7.9/m
4no3signal2#99999
Jayce · Jungle
6 / 5 / 11
43.6% KP
14,799
13.2% share
14,156g
248 CS · 9.4/m
09432#89432
Naafiri · Mid
11 / 4 / 9
51.3% KP
27,410
24.4% share
13,644g
207 CS · 7.9/m
Matiaz#1042
Vladimir · ADC
7 / 2 / 6
33.3% KP
17,673
15.7% share
11,576g
177 CS · 6.7/m
kaka kafa calimi#meto
Bard · Support
4 / 1 / 26
76.9% KP
19,234
17.1% share
10,073g
20 CS · 0.8/m
Red side
DefeatNonchalant#D13SY
Irelia · Top
4 / 10 / 3
46.7% KP
18,901
20.1% share
11,708g
244 CS · 9.3/m
DarkDays159#owo
Gwen · Jungle
6 / 9 / 1
46.7% KP
26,635
28.4% share
13,769g
173 CS · 6.6/m
Hurphy#TR1
Sylas · Mid
1 / 7 / 3
26.7% KP
17,900
19.1% share
8,337g
158 CS · 6/m
MEMEYALAYAN#BOB
Aphelios · ADC
3 / 7 / 2
33.3% KP
20,697
22% share
10,636g
207 CS · 7.9/m
unanswerable#1104
Nami · Support
1 / 6 / 7
53.3% KP
9,731
10.4% share
7,534g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
