Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 269 days ago
8 / 2 / 7
K / D / A
65.2%
Kill participation
822.5
Damage / min
12,500g
537.2 gold / min
24
8 placed · 2 cleared
195
8.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnneBenGeldim#2905
Nasus · Top
3 / 1 / 3
26.1% KP
12,589
18% share
11,200g
198 CS · 8.5/m
kaka kafa calimi#meto
Lee Sin · Jungle
8 / 2 / 7
65.2% KP
19,137
27.4% share
12,500g
195 CS · 8.4/m
VesRok#00000
Cassiopeia · Mid
3 / 6 / 4
30.4% KP
14,979
21.5% share
9,221g
156 CS · 6.7/m
BaiBai#0000
Pyke · ADC
6 / 3 / 5
47.8% KP
9,953
14.3% share
9,801g
123 CS · 5.3/m
Vøid#TR1
Brand · Support
3 / 5 / 6
39.1% KP
13,130
18.8% share
8,288g
47 CS · 2/m
Red side
DefeatHakuji 小雪#000
Jax · Top
0 / 6 / 0
0% KP
11,265
15.2% share
5,980g
123 CS · 5.3/m
VOID HECAKING#1v9
Hecarim · Jungle
3 / 4 / 4
41.2% KP
10,751
14.5% share
9,359g
196 CS · 8.4/m
Naruto Namikaze#TR1
Diana · Mid
8 / 8 / 4
70.6% KP
21,252
28.6% share
10,705g
159 CS · 6.8/m
still passionate#999
Ezreal · ADC
4 / 3 / 6
58.8% KP
22,922
30.9% share
11,069g
183 CS · 7.9/m
Turneldash#6856
Janna · Support
2 / 2 / 8
58.8% KP
8,068
10.9% share
6,340g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
