Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 263 days ago
4 / 10 / 8
K / D / A
66.7%
Kill participation
758.3
Damage / min
13,435g
432.5 gold / min
19
1 placed · 4 cleared
226
7.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAdmire#77777
Malphite · Top
2 / 7 / 3
27.8% KP
14,200
12.9% share
9,385g
181 CS · 5.8/m
kaka kafa calimi#meto
Taliyah · Jungle
4 / 10 / 8
66.7% KP
23,557
21.3% share
13,435g
226 CS · 7.3/m
Ralolooaf Anxy#PEPE
Singed · Mid
3 / 6 / 10
72.2% KP
29,165
26.4% share
12,563g
256 CS · 8.2/m
fanm se dyab#007
Aphelios · ADC
8 / 6 / 3
61.1% KP
33,082
29.9% share
15,818g
246 CS · 7.9/m
The Inevitable#PEPE
Bard · Support
1 / 6 / 9
55.6% KP
10,463
9.5% share
8,753g
35 CS · 1.1/m
Red side
VictoryRyke#çocu
Cho'Gath · Top
8 / 2 / 6
40% KP
25,286
21.8% share
14,014g
253 CS · 8.1/m
Emekli Larsson#1234
Jayce · Jungle
4 / 4 / 14
51.4% KP
19,870
17.2% share
15,724g
269 CS · 8.7/m
LOBBY ADMIN#XYZ
Qiyana · Mid
9 / 3 / 7
45.7% KP
28,036
24.2% share
15,695g
267 CS · 8.6/m
Avalanche#TRdog
Swain · ADC
11 / 3 / 12
65.7% KP
33,752
29.2% share
18,176g
248 CS · 8/m
TARUMAR EDİCİ#1905
Zilean · Support
3 / 6 / 19
62.9% KP
8,800
7.6% share
9,905g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
