Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 258 days ago
6 / 6 / 13
K / D / A
44.2%
Kill participation
633.2
Damage / min
9,948g
339.5 gold / min
90
37 placed · 9 cleared
23
0.8 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKakashi#wan
Naafiri · Top
16 / 8 / 10
60.5% KP
41,109
28.5% share
15,299g
162 CS · 5.5/m
love is weakness#와우옴
Talon · Jungle
10 / 6 / 12
51.2% KP
20,413
14.1% share
15,965g
187 CS · 6.4/m
1200 micrograms#600ug
Malzahar · Mid
2 / 5 / 18
46.5% KP
36,999
25.6% share
13,135g
271 CS · 9.2/m
детское бельё#tgr
Draven · ADC
9 / 9 / 7
37.2% KP
27,409
19% share
15,637g
265 CS · 9/m
kaka kafa calimi#meto
Bard · Support
6 / 6 / 13
44.2% KP
18,554
12.8% share
9,948g
23 CS · 0.8/m
Red side
DefeatLEZBİYEN HAYDAR#TR1
Yasuo · Top
4 / 11 / 5
26.5% KP
19,370
15.8% share
10,635g
199 CS · 6.8/m
rzx#234
Qiyana · Jungle
8 / 7 / 6
41.2% KP
23,067
18.9% share
13,804g
222 CS · 7.6/m
Gesshoku#tsukı
Vladimir · Mid
9 / 9 / 6
44.1% KP
26,244
21.5% share
12,966g
204 CS · 7/m
123kogmawkite123#wdbot
Kog'Maw · ADC
10 / 10 / 6
47.1% KP
43,277
35.4% share
17,703g
222 CS · 7.6/m
Saint Shadow#3131
Lulu · Support
3 / 6 / 16
55.9% KP
10,273
8.4% share
10,013g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
