Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Solo/Duo · 258 days ago
13 / 8 / 9
K / D / A
66.7%
Kill participation
1,296.8
Damage / min
18,440g
608.2 gold / min
18
1 placed · 3 cleared
244
8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatymc#22126
Darius · Top
8 / 10 / 6
53.8% KP
19,319
19.2% share
12,517g
199 CS · 6.6/m
Nuri#5837
Kayn · Jungle
7 / 8 / 10
65.4% KP
22,827
22.7% share
14,261g
203 CS · 6.7/m
Beru#5669
Malzahar · Mid
3 / 7 / 5
30.8% KP
25,883
25.7% share
11,337g
254 CS · 8.4/m
왕의 아바타#2017
Hwei · ADC
7 / 3 / 2
34.6% KP
24,495
24.4% share
14,233g
234 CS · 7.7/m
Şeftali#プディング
Seraphine · Support
1 / 5 / 8
34.6% KP
8,027
8% share
8,498g
47 CS · 1.6/m
Red side
VictorySlKKO31#TR1
Karma · Top
2 / 7 / 13
45.5% KP
20,686
16.7% share
11,648g
181 CS · 6/m
kaka kafa calimi#meto
Karthus · Jungle
13 / 8 / 9
66.7% KP
39,315
31.8% share
18,440g
244 CS · 8/m
AlwaysandForever#alwys
Tristana · Mid
10 / 5 / 7
51.5% KP
28,237
22.8% share
16,810g
290 CS · 9.6/m
man w 5 weapons#ouzv4
Aphelios · ADC
7 / 5 / 4
33.3% KP
29,841
24.1% share
15,100g
288 CS · 9.5/m
Micinlerim#00123
Thresh · Support
1 / 1 / 16
51.5% KP
5,504
4.5% share
9,410g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
