Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 257 days ago
14 / 5 / 19
K / D / A
64.7%
Kill participation
1,115.4
Damage / min
14,733g
530.6 gold / min
21
13 placed · 1 cleared
165
5.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpuppet worthless#hell
Gwen · Top
4 / 11 / 3
31.8% KP
29,551
31.7% share
10,727g
190 CS · 6.8/m
Hoarah Loux#0001
Naafiri · Jungle
8 / 12 / 6
63.6% KP
19,790
21.3% share
14,304g
200 CS · 7.2/m
lllllll#8299
Malzahar · Mid
1 / 8 / 5
27.3% KP
11,946
12.8% share
9,720g
185 CS · 6.7/m
cosmodrones#777
Yunara · ADC
6 / 11 / 6
54.5% KP
21,282
22.9% share
14,075g
242 CS · 8.7/m
Çakmas#69
Nami · Support
3 / 9 / 12
68.2% KP
10,553
11.3% share
8,479g
16 CS · 0.6/m
Red side
Victory34 İnç Balta#12345
Gragas · Top
6 / 7 / 7
25.5% KP
25,696
19.7% share
10,704g
168 CS · 6.1/m
kaka kafa calimi#meto
Lee Sin · Jungle
14 / 5 / 19
64.7% KP
30,972
23.7% share
14,733g
165 CS · 5.9/m
Nezih#123
Ahri · Mid
16 / 2 / 14
58.8% KP
33,992
26% share
18,663g
277 CS · 10/m
toptan fiyatına#0000
Lucian · ADC
13 / 4 / 8
41.2% KP
32,179
24.6% share
16,819g
231 CS · 8.3/m
baitlyn#0000
Yuumi · Support
2 / 4 / 25
52.9% KP
7,777
6% share
9,169g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
