Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 249 days ago
8 / 9 / 1
K / D / A
34.6%
Kill participation
687.5
Damage / min
11,196g
439.9 gold / min
15
9 placed · 1 cleared
173
6.8 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNekkinarle#TR1
Gangplank · Top
4 / 9 / 4
16.3% KP
18,406
15.5% share
10,976g
185 CS · 7.3/m
Lunce#2505
Sylas · Jungle
18 / 7 / 11
59.2% KP
27,978
23.5% share
13,842g
135 CS · 5.3/m
ritabuse#core
Kassadin · Mid
14 / 4 / 10
49% KP
33,078
27.8% share
17,331g
249 CS · 9.8/m
Aphelios v2#Aphe
Aphelios · ADC
11 / 5 / 11
44.9% KP
30,707
25.8% share
14,801g
223 CS · 8.8/m
Swa#3131
Blitzcrank · Support
2 / 1 / 20
44.9% KP
8,942
7.5% share
8,834g
19 CS · 0.7/m
Red side
DefeatBounifiort#TR1
Anivia · Top
10 / 6 / 3
50% KP
27,224
29.3% share
11,973g
194 CS · 7.6/m
kaka kafa calimi#meto
Lee Sin · Jungle
8 / 9 / 1
34.6% KP
17,498
18.8% share
11,196g
173 CS · 6.8/m
Daniel Star#SEV
Xin Zhao · Mid
6 / 14 / 5
42.3% KP
23,464
25.2% share
10,845g
179 CS · 7/m
uygar doğanay#bela
Varus · ADC
0 / 11 / 6
23.1% KP
16,115
17.3% share
9,057g
181 CS · 7.1/m
Kings Never Die#769
Nautilus · Support
2 / 9 / 5
26.9% KP
8,711
9.4% share
6,616g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
