Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Flex · 237 days ago
21 / 6 / 11
K / D / A
68.1%
Kill participation
1,564.3
Damage / min
19,916g
643.1 gold / min
32
16 placed · 4 cleared
239
7.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryamcuk14#tr3
Yorick · Top
3 / 6 / 8
23.4% KP
21,893
16.2% share
12,232g
197 CS · 6.4/m
kaka kafa calimi#meto
Lee Sin · Jungle
21 / 6 / 11
68.1% KP
48,440
35.9% share
19,916g
239 CS · 7.7/m
Helios#812
Vel'Koz · Mid
16 / 10 / 4
42.6% KP
34,044
25.2% share
13,937g
169 CS · 5.5/m
Kite Machin Jinx#ADC
Aphelios · ADC
6 / 8 / 12
38.3% KP
23,413
17.3% share
15,334g
210 CS · 6.8/m
hakkını verdim#00000
Blitzcrank · Support
1 / 9 / 18
40.4% KP
7,224
5.4% share
9,268g
22 CS · 0.7/m
Red side
DefeatŞİŞMAN#0BEZ
Olaf · Top
6 / 9 / 5
28.2% KP
35,519
26.2% share
11,796g
187 CS · 6/m
sidikli nuriye#ohye
Evelynn · Jungle
10 / 10 / 6
41% KP
19,898
14.7% share
12,146g
156 CS · 5/m
Sospechaa#Carry
Zed · Mid
5 / 14 / 4
23.1% KP
21,484
15.8% share
10,286g
130 CS · 4.2/m
Chavez#TR614
Tristana · ADC
11 / 9 / 12
59% KP
29,759
21.9% share
16,544g
225 CS · 7.3/m
Kahpelere İnat#48CM
Zilean · Support
7 / 5 / 19
66.7% KP
29,036
21.4% share
11,750g
61 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
