Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Flex · 237 days ago
21 / 8 / 25
K / D / A
85.2%
Kill participation
1,965.7
Damage / min
22,901g
658.1 gold / min
26
1 placed · 3 cleared
278
8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryamcuk14#tr3
Yorick · Top
12 / 9 / 14
48.1% KP
41,760
23% share
17,216g
211 CS · 6.1/m
kaka kafa calimi#meto
Hecarim · Jungle
21 / 8 / 25
85.2% KP
68,408
37.6% share
22,901g
278 CS · 8/m
Helios#812
Vel'Koz · Mid
11 / 11 / 11
40.7% KP
29,899
16.4% share
13,303g
166 CS · 4.8/m
Kite Machin Jinx#ADC
Ashe · ADC
5 / 12 / 13
33.3% KP
23,757
13.1% share
13,516g
225 CS · 6.5/m
hakkını verdim#00000
Yuumi · Support
5 / 6 / 34
72.2% KP
18,044
9.9% share
11,947g
13 CS · 0.4/m
Red side
DefeatŞİŞMAN#0BEZ
Olaf · Top
15 / 11 / 5
43.5% KP
52,861
29.2% share
19,471g
267 CS · 7.7/m
sidikli nuriye#ohye
Kayn · Jungle
10 / 12 / 7
37% KP
33,829
18.7% share
14,230g
168 CS · 4.8/m
Sospechaa#Carry
Syndra · Mid
7 / 12 / 8
32.6% KP
21,691
12% share
12,686g
191 CS · 5.5/m
Chavez#TR614
Kog'Maw · ADC
14 / 12 / 13
58.7% KP
66,101
36.5% share
18,148g
220 CS · 6.3/m
Kahpelere İnat#48CM
Milio · Support
0 / 7 / 32
69.6% KP
6,391
3.5% share
11,282g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
