Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Flex · 237 days ago
14 / 8 / 23
K / D / A
72.5%
Kill participation
1,271.8
Damage / min
18,375g
595.6 gold / min
20
1 placed · 2 cleared
235
7.6 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryamcuk14#tr3
Yorick · Top
11 / 9 / 5
31.4% KP
26,910
19.1% share
16,365g
235 CS · 7.6/m
kaka kafa calimi#meto
Jarvan IV · Jungle
14 / 8 / 23
72.5% KP
39,236
27.8% share
18,375g
235 CS · 7.6/m
pilot in pyjamas#5497
Hwei · Mid
6 / 9 / 15
41.2% KP
33,878
24% share
12,546g
206 CS · 6.7/m
Kite Machin Jinx#ADC
Draven · ADC
17 / 9 / 7
47.1% KP
30,242
21.4% share
19,839g
191 CS · 6.2/m
hakkını verdim#00000
Blitzcrank · Support
3 / 7 / 20
45.1% KP
10,740
7.6% share
10,027g
32 CS · 1/m
Red side
DefeatPlayBoiKemal#TR1
Yasuo · Top
4 / 11 / 9
31% KP
22,522
19.4% share
11,888g
199 CS · 6.5/m
MVEE GP Show#TR1
Viego · Jungle
10 / 10 / 9
45.2% KP
24,300
20.9% share
14,789g
201 CS · 6.5/m
BERKOUT#BRKİN
Akali · Mid
15 / 8 / 5
47.6% KP
33,810
29.1% share
15,006g
181 CS · 5.9/m
powder#betül
Caitlyn · ADC
8 / 8 / 9
40.5% KP
20,016
17.3% share
14,860g
210 CS · 6.8/m
DiSaS#DiSaS
Shaco · Support
5 / 14 / 13
42.9% KP
15,380
13.3% share
10,507g
49 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
