Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 236 days ago
9 / 7 / 8
K / D / A
54.8%
Kill participation
744.8
Damage / min
13,322g
462 gold / min
34
12 placed · 5 cleared
212
7.4 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÖZEL GÜVENLİK#MERT
Ornn · Top
3 / 8 / 6
28.1% KP
11,743
10.6% share
10,291g
206 CS · 7.1/m
vizviz#s8n
Zed · Jungle
3 / 11 / 13
50% KP
20,664
18.6% share
12,187g
181 CS · 6.3/m
miyosi#907
Sylas · Mid
16 / 4 / 8
75% KP
34,539
31.1% share
14,332g
197 CS · 6.8/m
Carte was here#123
Ezreal · ADC
9 / 4 / 10
59.4% KP
33,201
29.9% share
14,324g
235 CS · 8.2/m
Misa#77677
Sona · Support
1 / 4 / 20
65.6% KP
10,990
9.9% share
8,132g
16 CS · 0.6/m
Red side
VictorySlimeslimeoglu#TR31
Fiora · Top
9 / 5 / 3
38.7% KP
41,469
32.5% share
17,104g
262 CS · 9.1/m
kaka kafa calimi#meto
Lee Sin · Jungle
9 / 7 / 8
54.8% KP
21,475
16.8% share
13,322g
212 CS · 7.4/m
devilish#1000
Xerath · Mid
6 / 6 / 8
45.2% KP
31,150
24.4% share
12,681g
191 CS · 6.6/m
KASAP CEMAL#PAŞAM
Varus · ADC
4 / 6 / 9
41.9% KP
25,112
19.7% share
12,153g
235 CS · 8.2/m
Retired Larsson#1234
Nautilus · Support
3 / 8 / 9
38.7% KP
8,584
6.7% share
7,797g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
