Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 236 days ago
19 / 7 / 13
K / D / A
61.5%
Kill participation
1,361.2
Damage / min
18,857g
576.1 gold / min
28
13 placed · 0 cleared
226
6.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKRT DESTROYER#TR11
Irelia · Top
9 / 14 / 8
35.4% KP
35,038
20.3% share
14,517g
224 CS · 6.8/m
DECALIUS#77777
Talon · Jungle
18 / 10 / 8
54.2% KP
44,853
26% share
22,632g
252 CS · 7.7/m
Mai Valentine#1508
Katarina · Mid
17 / 11 / 12
60.4% KP
53,456
31% share
17,212g
215 CS · 6.6/m
Woz#qwe
Vladimir · ADC
4 / 11 / 11
31.3% KP
26,682
15.5% share
13,060g
192 CS · 5.9/m
papaya#ehe
Nami · Support
0 / 6 / 31
64.6% KP
12,299
7.1% share
10,507g
11 CS · 0.3/m
Red side
Defeatigris#血液赤
Varus · Top
12 / 11 / 12
46.2% KP
38,497
22.9% share
16,043g
208 CS · 6.4/m
kaka kafa calimi#meto
Lee Sin · Jungle
19 / 7 / 13
61.5% KP
44,555
26.5% share
18,857g
226 CS · 6.9/m
XueGui#TUR
Lissandra · Mid
4 / 8 / 10
26.9% KP
24,857
14.8% share
12,743g
184 CS · 5.6/m
hadi be#171
Kai'Sa · ADC
7 / 10 / 10
32.7% KP
36,472
21.7% share
17,215g
224 CS · 6.8/m
rengarmeow#TR0
Pyke · Support
10 / 12 / 11
40.4% KP
23,440
14% share
12,903g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
