Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Flex · 228 days ago
18 / 9 / 6
K / D / A
70.6%
Kill participation
1,524.8
Damage / min
16,652g
590.1 gold / min
29
12 placed · 2 cleared
178
6.3 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatamcuk14#tr3
Yorick · Top
2 / 10 / 6
23.5% KP
17,164
15.4% share
12,304g
210 CS · 7.4/m
kaka kafa calimi#meto
Lee Sin · Jungle
18 / 9 / 6
70.6% KP
43,025
38.5% share
16,652g
178 CS · 6.3/m
MG Akuma#TR1
Ryze · Mid
5 / 10 / 8
38.2% KP
25,253
22.6% share
11,265g
200 CS · 7.1/m
Pigeon Doctor#ADC
Ashe · ADC
7 / 14 / 9
47.1% KP
19,703
17.6% share
11,427g
150 CS · 5.3/m
hakkını verdim#00000
Milio · Support
2 / 11 / 19
61.8% KP
6,665
6% share
8,745g
41 CS · 1.5/m
Red side
Victoryödlektopalördek#duck1
Darius · Top
10 / 6 / 5
27.8% KP
26,690
16.4% share
13,050g
206 CS · 7.3/m
I LOVE ARAM#ARAM
Viego · Jungle
18 / 7 / 6
44.4% KP
44,416
27.4% share
17,667g
219 CS · 7.8/m
SendeKaybolmuşum#OwO31
Annie · Mid
12 / 7 / 11
42.6% KP
30,045
18.5% share
13,361g
191 CS · 6.8/m
tawable#1989
Lux · ADC
13 / 6 / 18
57.4% KP
41,897
25.8% share
15,657g
194 CS · 6.9/m
talk to me boy#999
Zoe · Support
1 / 8 / 23
44.4% KP
19,291
11.9% share
9,832g
48 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
