Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Flex · 228 days ago
18 / 8 / 4
K / D / A
73.3%
Kill participation
1,290.1
Damage / min
17,001g
728.1 gold / min
11
7 placed · 0 cleared
216
9.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNutellalıSandviç#TR1
Cho'Gath · Top
8 / 5 / 3
27.5% KP
17,637
21.2% share
9,808g
150 CS · 6.4/m
KaraEski#2728
Warwick · Jungle
11 / 2 / 6
42.5% KP
16,200
19.5% share
11,793g
150 CS · 6.4/m
RdSnr#RdS
Mel · Mid
9 / 5 / 5
35% KP
19,616
23.6% share
10,952g
202 CS · 8.7/m
vendy#xxxxx
Caitlyn · ADC
7 / 10 / 7
35% KP
13,443
16.2% share
12,392g
177 CS · 7.6/m
NorGlis#GFB
Senna · Support
5 / 8 / 16
52.5% KP
16,174
19.5% share
9,726g
27 CS · 1.2/m
Red side
DefeatPigeon Doctor#ADC
Teemo · Top
3 / 9 / 1
13.3% KP
19,109
21.7% share
8,379g
158 CS · 6.8/m
amcuk14#tr3
Sejuani · Jungle
2 / 5 / 5
23.3% KP
10,707
12.2% share
8,958g
175 CS · 7.5/m
hakkını verdim#00000
Orianna · Mid
2 / 7 / 4
20% KP
12,510
14.2% share
7,647g
168 CS · 7.2/m
kaka kafa calimi#meto
Draven · ADC
18 / 8 / 4
73.3% KP
30,124
34.2% share
17,001g
216 CS · 9.3/m
MG Akuma#TR1
Lee Sin · Support
5 / 12 / 11
53.3% KP
15,512
17.6% share
9,230g
38 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
