Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 178 days ago
4 / 6 / 21
K / D / A
43.9%
Kill participation
410.4
Damage / min
10,280g
347.3 gold / min
65
30 placed · 4 cleared
23
0.8 CS / min
Objective control
2
Dragons
0
Baron
12
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDinamic#Ely
Gnar · Top
12 / 4 / 10
38.6% KP
30,301
20.8% share
15,072g
231 CS · 7.8/m
ÇEMENSİZ TOKAT#ERBAĞ
Rengar · Jungle
12 / 6 / 10
38.6% KP
28,272
19.4% share
15,845g
226 CS · 7.6/m
PLAY W ME OR ILL#INT
Aurora · Mid
9 / 11 / 8
29.8% KP
21,753
14.9% share
11,902g
163 CS · 5.5/m
pweill1#wildd
Kog'Maw · ADC
20 / 7 / 11
54.4% KP
53,355
36.6% share
19,076g
264 CS · 8.9/m
kaka kafa calimi#meto
Blitzcrank · Support
4 / 6 / 21
43.9% KP
12,148
8.3% share
10,280g
23 CS · 0.8/m
Red side
DefeatCaerim#3274
Wukong · Top
3 / 12 / 0
8.8% KP
22,594
18.4% share
10,792g
240 CS · 8.1/m
onsuz uçurum#artun
Viego · Jungle
19 / 9 / 2
61.8% KP
43,658
35.6% share
20,228g
216 CS · 7.3/m
IZTECH Matrix#tavuk
Lux · Mid
6 / 11 / 11
50% KP
25,338
20.7% share
11,506g
202 CS · 6.8/m
Ener Baba#3131
Kai'Sa · ADC
6 / 14 / 3
26.5% KP
20,018
16.3% share
11,625g
174 CS · 5.9/m
Jau#lita
Nami · Support
0 / 11 / 20
58.8% KP
10,902
8.9% share
9,454g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
