Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 178 days ago
7 / 4 / 4
K / D / A
68.8%
Kill participation
516.4
Damage / min
10,358g
453 gold / min
8
7 placed · 0 cleared
162
7.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLaurent#1v9
Garen · Top
5 / 5 / 3
50% KP
14,664
26.2% share
10,620g
187 CS · 8.2/m
kaka kafa calimi#meto
Lee Sin · Jungle
7 / 4 / 4
68.8% KP
11,809
21.1% share
10,358g
162 CS · 7.1/m
High APM Hot GF2#Deren
Galio · Mid
1 / 3 / 6
43.8% KP
8,285
14.8% share
7,809g
143 CS · 6.3/m
shanga#1507
Smolder · ADC
2 / 10 / 3
31.3% KP
12,342
22.1% share
7,617g
160 CS · 7/m
Ydelineti#TR1
Lux · Support
1 / 7 / 5
37.5% KP
8,785
15.7% share
5,696g
27 CS · 1.2/m
Red side
Victorytry yavaş#try
Tryndamere · Top
1 / 4 / 3
13.8% KP
7,935
11.1% share
9,558g
195 CS · 8.5/m
LORD GADDAR#RHSY
Qiyana · Jungle
8 / 2 / 2
34.5% KP
14,536
20.3% share
12,183g
194 CS · 8.5/m
kaleb cross#789
Akali · Mid
4 / 2 / 6
34.5% KP
9,751
13.6% share
10,411g
204 CS · 8.9/m
böcek brn#amıt
Aphelios · ADC
14 / 3 / 1
51.7% KP
32,784
45.9% share
15,221g
208 CS · 9.1/m
ndn bay anderson#ndn
Thresh · Support
2 / 5 / 11
44.8% KP
6,489
9.1% share
7,655g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
