Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 173 days ago
17 / 9 / 10
K / D / A
58.7%
Kill participation
1,858.4
Damage / min
20,233g
732.6 gold / min
17
7 placed · 5 cleared
244
8.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykeyfi sağ sol#cano
Sett · Top
6 / 10 / 6
26.1% KP
23,304
16.6% share
11,308g
164 CS · 5.9/m
Qneef#Krth1
Karthus · Jungle
13 / 5 / 12
54.3% KP
30,847
22% share
15,515g
207 CS · 7.5/m
kart#yone
Yone · Mid
7 / 8 / 9
34.8% KP
24,432
17.5% share
11,363g
187 CS · 6.8/m
kaka kafa calimi#meto
Zeri · ADC
17 / 9 / 10
58.7% KP
51,323
36.7% share
20,233g
244 CS · 8.8/m
Gaius Thurinus#TR1
Lulu · Support
3 / 10 / 27
65.2% KP
10,091
7.2% share
10,813g
20 CS · 0.7/m
Red side
DefeatBAYTAR#6767
Gragas · Top
4 / 9 / 11
35.7% KP
23,203
19.1% share
9,465g
150 CS · 5.4/m
Mikrop#4444
Kayn · Jungle
26 / 8 / 4
71.4% KP
50,749
41.9% share
18,957g
169 CS · 6.1/m
Sekitia Kodachi#0134
Yasuo · Mid
4 / 11 / 8
28.6% KP
20,499
16.9% share
10,599g
215 CS · 7.8/m
SlentÐeath#TR1
Kai'Sa · ADC
4 / 10 / 12
38.1% KP
15,785
13% share
11,173g
181 CS · 6.6/m
serhat#1223
Blitzcrank · Support
4 / 8 / 22
61.9% KP
11,009
9.1% share
9,206g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
