Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Flex · 150 days ago
22 / 9 / 12
K / D / A
68%
Kill participation
1,562.3
Damage / min
21,899g
597.8 gold / min
36
2 placed · 3 cleared
262
7.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWWWAAZZZZZUUUPPP#WAZUP
Teemo · Top
6 / 9 / 9
29.4% KP
36,053
18.3% share
16,445g
305 CS · 8.3/m
CrazyKiller5334#TR1
Sejuani · Jungle
1 / 8 / 15
31.4% KP
15,131
7.7% share
12,703g
220 CS · 6/m
Anya Forger#8521
Fizz · Mid
23 / 11 / 5
54.9% KP
51,077
26% share
21,315g
210 CS · 5.7/m
BE Kotev#5316
Ezreal · ADC
14 / 11 / 16
58.8% KP
52,499
26.7% share
18,800g
251 CS · 6.9/m
cekirdekkola#ymrck
Lux · Support
7 / 11 / 26
64.7% KP
42,056
21.4% share
13,710g
70 CS · 1.9/m
Red side
Defeatzor yarışırlar#shawn
Zed · Top
18 / 6 / 9
54% KP
50,928
31.7% share
20,420g
237 CS · 6.5/m
kaka kafa calimi#meto
Sylas · Jungle
22 / 9 / 12
68% KP
57,234
35.7% share
21,899g
262 CS · 7.2/m
Asheca#0606
Irelia · Mid
3 / 12 / 6
18% KP
18,947
11.8% share
12,527g
229 CS · 6.3/m
doğan kabak#sik12
Varus · ADC
4 / 11 / 4
16% KP
19,019
11.9% share
13,846g
231 CS · 6.3/m
Moti cruisin#8668
Thresh · Support
3 / 13 / 18
42% KP
14,305
8.9% share
10,329g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
