Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 147 days ago
6 / 8 / 4
K / D / A
33.3%
Kill participation
536.5
Damage / min
13,811g
473.8 gold / min
23
1 placed · 3 cleared
217
7.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkardan aydınlık#9525
Twisted Fate · Top
2 / 8 / 6
26.7% KP
11,231
15.3% share
11,223g
169 CS · 5.8/m
kaka kafa calimi#meto
Qiyana · Jungle
6 / 8 / 4
33.3% KP
15,638
21.2% share
13,811g
217 CS · 7.4/m
deadvenom43#çerEZ
Veigar · Mid
5 / 6 / 5
33.3% KP
16,097
21.9% share
10,131g
182 CS · 6.2/m
kanülol#scrat
Vayne · ADC
13 / 9 / 3
53.3% KP
21,490
29.2% share
14,479g
214 CS · 7.3/m
Darkwin#PEPE
Nautilus · Support
4 / 7 / 16
66.7% KP
9,141
12.4% share
9,219g
22 CS · 0.8/m
Red side
VictoryKing Ragnar#3482
Malphite · Top
5 / 0 / 12
44.7% KP
18,918
16.9% share
11,337g
156 CS · 5.4/m
Sinirhastası#3131
Rengar · Jungle
5 / 8 / 3
21.1% KP
18,119
16.1% share
14,127g
220 CS · 7.5/m
Peder Diyeceksin#1412
Zed · Mid
11 / 7 / 8
50% KP
29,678
26.4% share
15,354g
188 CS · 6.4/m
QueenB#444
Twitch · ADC
16 / 8 / 6
57.9% KP
37,791
33.7% share
15,974g
178 CS · 6.1/m
527#jg3
Thresh · Support
1 / 7 / 15
42.1% KP
7,706
6.9% share
8,886g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
