Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 146 days ago
12 / 6 / 8
K / D / A
71.4%
Kill participation
899.3
Damage / min
15,549g
519.5 gold / min
50
19 placed · 2 cleared
210
7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT a t a k i#taki
Garen · Top
5 / 4 / 3
20.5% KP
18,459
15.9% share
12,455g
244 CS · 8.2/m
clark kent#berke
Diana · Jungle
8 / 7 / 12
51.3% KP
20,718
17.8% share
13,572g
186 CS · 6.2/m
9Tails1Cup#6821
Ahri · Mid
9 / 2 / 13
56.4% KP
29,417
25.3% share
14,772g
236 CS · 7.9/m
King Raptor#TR1
Yunara · ADC
13 / 7 / 10
59% KP
32,640
28% share
18,176g
266 CS · 8.9/m
Apc Abuser#APC
Sona · Support
4 / 8 / 22
66.7% KP
15,220
13.1% share
10,322g
27 CS · 0.9/m
Red side
Defeatdeco del rey#LANA
Yorick · Top
3 / 7 / 5
28.6% KP
24,146
19.8% share
12,393g
272 CS · 9.1/m
kaka kafa calimi#meto
Lee Sin · Jungle
12 / 6 / 8
71.4% KP
26,920
22.1% share
15,549g
210 CS · 7/m
Martınez#1881
Viktor · Mid
4 / 6 / 11
53.6% KP
31,767
26.1% share
11,900g
235 CS · 7.9/m
Nesy#2607
Vayne · ADC
2 / 10 / 4
21.4% KP
14,862
12.2% share
10,237g
176 CS · 5.9/m
Wyxar#TR1
Elise · Support
7 / 10 / 13
71.4% KP
24,142
19.8% share
11,593g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
