Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Flex · 142 days ago
6 / 7 / 18
K / D / A
60%
Kill participation
844.1
Damage / min
13,504g
446.7 gold / min
37
13 placed · 4 cleared
175
5.8 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMG Akuma#TR1
Cho'Gath · Top
16 / 5 / 8
60% KP
51,505
34.6% share
17,288g
245 CS · 8.1/m
kaka kafa calimi#meto
Lee Sin · Jungle
6 / 7 / 18
60% KP
25,521
17.1% share
13,504g
175 CS · 5.8/m
siber atlet#727
Vladimir · Mid
8 / 5 / 4
30% KP
24,350
16.4% share
12,989g
199 CS · 6.6/m
PANZER OZİCİK#TR1
Ashe · ADC
4 / 7 / 13
42.5% KP
17,143
11.5% share
11,668g
178 CS · 5.9/m
Helios#812
Vel'Koz · Support
6 / 8 / 14
50% KP
30,348
20.4% share
11,327g
65 CS · 2.1/m
Red side
DefeatStellionas#TR1
Shen · Top
11 / 6 / 6
53.1% KP
25,921
21.1% share
13,617g
206 CS · 6.8/m
Doctor11496#TR1
Rammus · Jungle
6 / 8 / 14
62.5% KP
21,179
17.2% share
11,230g
157 CS · 5.2/m
Hwei Bot#phd
Syndra · Mid
6 / 11 / 3
28.1% KP
33,208
27% share
12,510g
198 CS · 6.5/m
Swikkles#TR1
Jhin · ADC
8 / 6 / 10
56.3% KP
29,611
24.1% share
14,056g
245 CS · 8.1/m
dexter morgan#37373
Nautilus · Support
1 / 9 / 14
46.9% KP
13,133
10.7% share
8,733g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
