Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Flex · 142 days ago
13 / 8 / 13
K / D / A
54.2%
Kill participation
1,188.8
Damage / min
14,512g
501 gold / min
25
11 placed · 1 cleared
161
5.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVesselam#7777
Irelia · Top
3 / 13 / 0
6.8% KP
18,765
15.1% share
10,395g
212 CS · 7.3/m
MyelTravaye#TR1
Quinn · Jungle
8 / 13 / 13
47.7% KP
21,412
17.3% share
10,816g
104 CS · 3.6/m
SAMATYA PANTERİ#SMTYA
Malphite · Mid
11 / 8 / 5
36.4% KP
31,366
25.3% share
11,804g
146 CS · 5/m
The Predictor#TR1
Jhin · ADC
18 / 9 / 10
63.6% KP
37,235
30% share
16,967g
221 CS · 7.6/m
Câlibre#TR1
Nami · Support
4 / 5 / 31
79.5% KP
15,254
12.3% share
11,301g
18 CS · 0.6/m
Red side
Victorysiber atlet#727
Riven · Top
13 / 3 / 7
41.7% KP
33,329
24.8% share
17,455g
261 CS · 9/m
kaka kafa calimi#meto
Lee Sin · Jungle
13 / 8 / 13
54.2% KP
34,437
25.6% share
14,512g
161 CS · 5.6/m
PANZER OZİCİK#TR1
Zed · Mid
12 / 7 / 6
37.5% KP
29,931
22.2% share
14,177g
169 CS · 5.8/m
pilot in pyjamas#5497
Lucian · ADC
5 / 8 / 9
29.2% KP
15,906
11.8% share
12,896g
172 CS · 5.9/m
MG Akuma#TR1
Nunu & Willump · Support
5 / 18 / 15
41.7% KP
21,058
15.6% share
11,060g
72 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
